[RELEASE] Texture Cache Maintenance utility
(2013-07-04, 05:22)MilhouseVH Wrote:
(2013-07-04, 05:17)wishie Wrote: Should searching for empty folders be an option?
In my case, I was glad I could find them, and therefore remove them.

Empty folders are not particularly relevant as far as XBMC or the media library is concerned, so I'm not sure there needs to be an option to detect them.

It should also be relatively easy to identify empty folders on whatever OS you are using (OK, that's a lie - probably a pain in the @rse on Windows, but it's trivial on Linux: "find . -type d -empty").

Valid point. Just doing './texturecache.py c movies' now, and I am shocked that it basically wants to cache everything.. I thought XBMC would have been doing that as it fetched the data while scraping? Or does XBMC download each part of art for each movie as you browse around the library?
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Messages In This Thread
RE: [RELEASE] Texture Cache Maintenance utility - by wishie - 2013-07-04, 05:44
Crash on Gotham on OS X - by desepticon - 2014-05-29, 17:57
Cleaning - by AleisterHH - 2018-05-28, 22:03
RE: Cleaning - by Milhouse - 2018-05-28, 22:16
qax genre not updated - by Just-Me_A-User - 2018-06-12, 22:06
RE: qax genre not updated - by Milhouse - 2018-06-12, 23:40
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