[RELEASE] Texture Cache Maintenance utility
Regarding, the backslashes, it's because MSAA is using the os.path.join call to construct the filenames, which is fine in Linux for network shares as it uses the correct forward slash, but when MSAA is run on a Windows box it will use a backslash which you don't want for a share (but would be fine for a local drive, ie. D:\something\something).

So MSAA should replace os.path.join(set_path, fanart_name) with something that joins the path using the forward or backward slash as appropriate based on the existing usage within the file path, and not blindly respecting the operating system.

I'll mention this in the MSAA thread.
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.

Messages In This Thread
RE: [RELEASE] Texture Cache Maintenance utility - by Milhouse - 2013-08-04, 20:25
Crash on Gotham on OS X - by desepticon - 2014-05-29, 17:57
Cleaning - by AleisterHH - 2018-05-28, 22:03
RE: Cleaning - by Milhouse - 2018-05-28, 22:16
qax genre not updated - by Just-Me_A-User - 2018-06-12, 22:06
RE: qax genre not updated - by Milhouse - 2018-06-12, 23:40

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