2013-08-04, 23:50
MilhouseVH Wrote:
Drats, that's embarrassing! Blender Open Movie fanart now shows.
There are numerous items that need caching.
texturecache.py nc sets @Download.payload=yes @logfile=C:\Temp\tc.log @logfile.verbose=yes
http://pastebin.com/embed_js.php?i=MDnWiqr4
tc.log
Thanks, I see that you also posted the backslash issue to MSAA.
EDIT:
If I run AD with "Overwrite all existing artwork", will it overwrite my local artwork files?
Yes the Blender set poster.jpg has been displaying all along.
Quote:The fanart image for the set is in the Big Buck Bunny folder because (according to your screenshot) you have misspelled the name of fanart.jpg in the root folder - you've named it fanaart.jpg (two a's). This would explain why MSAA has drilled down into one of the sub folders (Big Buck Bunny) to find a usable fanart.jpg.
Drats, that's embarrassing! Blender Open Movie fanart now shows.
There are numerous items that need caching.
texturecache.py nc sets @Download.payload=yes @logfile=C:\Temp\tc.log @logfile.verbose=yes
http://pastebin.com/embed_js.php?i=MDnWiqr4
tc.log
Code:
C:\Python27>texturecache.py C sets
Caching artwork: 0 items remaining of 82 (qs: 0, qm: 0), 0 errors, 0 threads active (01.24 downloads per second, ETA: 00:00:00)
Cache pre-load activity summary for "sets":
| fanart | poster | thumb | TOTAL
--------------+-------------+-------------+-------------+-------------
Cached | 41 | 41 | - | 82
Deleted | 3 | 2 | - | 5
Duplicate | 1 | 1 | 41 | 43
Error | - | - | - | 0
Ignored | - | - | - | 0
Skipped | - | - | - | 0
Undefined | - | - | - | 0
======================================================================
TOTAL | 45 | 44 | 41 | 130
Download Time | 00:00:18.46 | 00:00:19.09 | - | 00:00:35.56
Threads Used: 5
Min/Avg/Max: 0.48 / 1.31 / 2.42
Loading: 00:00:00.16
Parsing: 00:00:00.01
Comparing: 00:00:00.19
Downloading: 00:00:36.05
TOTAL RUNTIME: 00:00:36.44
Thanks, I see that you also posted the backslash issue to MSAA.
EDIT:
Code:
I can't think of an easy remedy, unless you can force MSAA to overwrite existing values which I don't think it will do by default. I use MSAA and its always worked fine, but maybe it has a quirk which causes it to incorrectly use backslashes (when run on Windows, perhaps?)
Whether it's a problem or not I don't know - is the GUI displaying you the poster for the Blender set? If it's not, then it's probably the backslash that is the problem. If it is being displayed then nothing to worry about!
Yes the Blender set poster.jpg has been displaying all along.