[RELEASE] Texture Cache Maintenance utility
(2013-10-03, 14:25)CaptainKen Wrote: While not all my sets contain set artwork, MSAA should drill down and use the first movie fanart and poster, but they do not.

Although that seems to be what MSAA did for Ocean's Collection - as it couldn't access the set fanart (as it was blocked), it drilled down and selected the fanart for one of the movies (1960's version). Try running MSAA again (preferably on a Linux box) and you'll probably find it selects the correct fanart for Ocean's Collection this time.

(2013-10-03, 14:25)CaptainKen Wrote: I'll get a verbose log Saturday as I'm running late now for airport.

OK but not sure when I became support for someone else's add-on! Wink Smile

I'm pretty sure this is not a texturecache related issue. I'm also pretty sure that caching artwork with mangled filenames is no longer a problem, so if your movie sets are not caching the correct artwork then most likely there's a problem with MSAA assigning the wrong artwork in your media library. You can see which artwork is assigned to your movie sets using "jd sets", so if MSAA has assigned incorrect artwork, that will need fixing in MSAA (or your file system, if files are blocked or don't exist).

I'll take a look at your next log - if you're running MSAA again, also include the xbmc.log too.
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
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Messages In This Thread
RE: [RELEASE] Texture Cache Maintenance utility - by Milhouse - 2013-10-03, 23:46
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qax genre not updated - by Just-Me_A-User - 2018-06-12, 22:06
RE: qax genre not updated - by Milhouse - 2018-06-12, 23:40
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