[RELEASE] Texture Cache Maintenance utility
(2013-11-29, 01:48)redglory Wrote: Here you go: log

Thanks

(2013-11-29, 01:48)redglory Wrote: It seems you always expect a folder with files inside. Smile

Yes, and I've hit this problem before, so my mistake. It appears that some systems (maybe older XBMC versions) return "null" for "files" on empty directories, rather than no files property (or even just an empty list) whenever there are no files. I have a centralised GetDirectory method which I should have used on this occasion (when looking up the extra* art), but didn't.... now all Files.GetDirectory access goes through the centralised method which includes a work around for the data issue...

Thanks for reporting.

texturecache.py (Version 1.1.9)
  • Chg: Tweak rbphdmi logic slightly: Check HDMI has actually turned on/off; don't turn off HDMI if the TV/monitor has been powered off (if supported by TV/monitor - if not, assume "always on" with @hdmi.force.hotplug=yes).

texturecache.py (Version 1.2.0)
  • Fix: null being returned for files from Files.GetDirectory call on some systems - ensure centralised method used everywhere
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
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Messages In This Thread
RE: [RELEASE] Texture Cache Maintenance utility - by Milhouse - 2013-11-29, 02:33
Crash on Gotham on OS X - by desepticon - 2014-05-29, 17:57
Cleaning - by AleisterHH - 2018-05-28, 22:03
RE: Cleaning - by Milhouse - 2018-05-28, 22:16
qax genre not updated - by Just-Me_A-User - 2018-06-12, 22:06
RE: qax genre not updated - by Milhouse - 2018-06-12, 23:40
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