2014-03-05, 20:34
(2014-03-05, 18:01)MilhouseVH Wrote: Other than nuking your Textures13.db and Thumbnails folder then running "c all" to re-cache everything, my advice to keep your cache in tip-top condition would be to run the following on a semi-regular basis:
Code:./texturecache.py P <--- Prune: remove non-media library artwork, including addon cruft
./texturecache.py R <--- Orphans: remove files that XBMC has forgotten about
./texturecache.py c all <--- Cache: cache any missing artwork, for all media classes (basically, everything)
texturecache.py (Version 1.5.1 - this thread is a year old!)
- Add: Include suspend capability (whether suspend is supported), and idle timer state in status
- Add: Include songs as tc.members in jd albums (also j/jr/J/Jr/Jd) when @songmembers=yes
- Fix: Remove unsupported class check on qax - now runs qax on all classes, even if there is no way to fix them
Well Ill try, but no, I have in fact been doing those commands since the Thumbnails dir and textures13.db have been created (not pre frodo nonsense here I only run master compiles and this install is about 3 months old at best.), but Im saying it now, I have done that already and the P and specificity R have been done yesterday.
I have on a diffent machine found a art bug as well see trac.xbmc.org/ticket/14986 and see if you reporduce that bug on your machines already someone can duplicate it but the more the merrier.