[RELEASE] Texture Cache Maintenance utility
(2014-03-05, 18:01)MilhouseVH Wrote: Other than nuking your Textures13.db and Thumbnails folder then running "c all" to re-cache everything, my advice to keep your cache in tip-top condition would be to run the following on a semi-regular basis:
Code:
./texturecache.py P        <--- Prune: remove non-media library artwork, including addon cruft
./texturecache.py R        <--- Orphans: remove files that XBMC has forgotten about
./texturecache.py c all    <--- Cache: cache any missing artwork, for all media classes (basically, everything)

texturecache.py (Version 1.5.1 - this thread is a year old!)
  • Add: Include suspend capability (whether suspend is supported), and idle timer state in status
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  • Fix: Remove unsupported class check on qax - now runs qax on all classes, even if there is no way to fix them

Well Ill try, but no, I have in fact been doing those commands since the Thumbnails dir and textures13.db have been created (not pre frodo nonsense here I only run master compiles and this install is about 3 months old at best.), but Im saying it now, I have done that already and the P and specificity R have been done yesterday.

I have on a diffent machine found a art bug as well see trac.xbmc.org/ticket/14986 and see if you reporduce that bug on your machines Wink already someone can duplicate it but the more the merrier.
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Messages In This Thread
RE: [RELEASE] Texture Cache Maintenance utility - by un1versal - 2014-03-05, 20:34
Crash on Gotham on OS X - by desepticon - 2014-05-29, 17:57
Cleaning - by AleisterHH - 2018-05-28, 22:03
RE: Cleaning - by Milhouse - 2018-05-28, 22:16
qax genre not updated - by Just-Me_A-User - 2018-06-12, 22:06
RE: qax genre not updated - by Milhouse - 2018-06-12, 23:40
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