[RELEASE] Texture Cache Maintenance utility
It's XBMC that is failing to download the files, not the script.

Have a look in your xbmc.log for errors and try to understand why XBMC can't access those files. For instance, do the files that XBMC can't download actually exist and are they accessible?

In your example, do these files actually exist?

Code:
/home/andi/.xbmc/addons/skin.amber/icon.png
/home/andi/.xbmc/addons/weather.wunderground/icon.png

The script only tries to access these files via XBMC, and when XBMC fails to find the files, the script reports an error.
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
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Messages In This Thread
RE: [RELEASE] Texture Cache Maintenance utility - by Milhouse - 2014-05-28, 07:19
Crash on Gotham on OS X - by desepticon - 2014-05-29, 17:57
Cleaning - by AleisterHH - 2018-05-28, 22:03
RE: Cleaning - by Milhouse - 2018-05-28, 22:16
qax genre not updated - by Just-Me_A-User - 2018-06-12, 22:06
RE: qax genre not updated - by Milhouse - 2018-06-12, 23:40


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