[RELEASE] Texture Cache Maintenance utility
You can always run the script on one machine (one installation of Python, assuming it's not a Linux system where Python comes pre-installed) then control all 17 clients using the "xbmc.host" parameter. Schedule it to run without interrupting anyone. Run it often, so that your system(s) are in peak condition.

Being able to automate stuff is the primary benefit of scripting, which becomes harder when you turn everything into a GUI addon that often requires user intervention, and can only show limited output which can't be piped into other scripts for further processing. There are a whole host of limitations when writing an addon, and I didn't want those, nor did I need any of the supposed benefits from writing an addon.

Now, if you think a local thumbnail cache is crazy (it's not, really) then I'm surprised why you haven't considered running the script on a single machine rather than try to install it 17 times.

And if someone wants to create an addon with the functionality of this script, or similar, then that's absolutely fine with me but I have no interest in doing it so please, don't moan at me. Better yet, write it yourself ("properly", of course). Wink
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
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Messages In This Thread
Crash on Gotham on OS X - by desepticon - 2014-05-29, 17:57
RE: [RELEASE] Texture Cache Maintenance utility - by Milhouse - 2015-02-19, 01:56
Cleaning - by AleisterHH - 2018-05-28, 22:03
RE: Cleaning - by Milhouse - 2018-05-28, 22:16
qax genre not updated - by Just-Me_A-User - 2018-06-12, 22:06
RE: qax genre not updated - by Milhouse - 2018-06-12, 23:40


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