[RELEASE] Texture Cache Maintenance utility
(2015-09-04, 22:10)Milhouse Wrote: Is the ccboot cache persistent? If so, each client will still benefit from texturecache.py. If not, then presumably the cache is cloned from a "master" each time the client is booted, and this "master" cache may still benefit from texturecache.py.

makelocal.py can still be used with SQLite, it's main purpose is simply to ensure your artwork is local rather than remote.

It gets deleted after reaching the limit size,
Not sure about the deleting algorithm, i think it's depends on diskless program,
but it seems to be stable enough to run 500GBs of games on 25 clients without any issues,,

I guess for my case it's the same with local usage
So then i would have to run it via .bat script everytime kodi starts?

Messages In This Thread
Crash on Gotham on OS X - by desepticon - 2014-05-29, 17:57
RE: [RELEASE] Texture Cache Maintenance utility - by denywinarto - 2015-09-05, 03:58
Cleaning - by AleisterHH - 2018-05-28, 22:03
RE: Cleaning - by Milhouse - 2018-05-28, 22:16
qax genre not updated - by Just-Me_A-User - 2018-06-12, 22:06
RE: qax genre not updated - by Milhouse - 2018-06-12, 23:40

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