[RELEASE] Texture Cache Maintenance utility
(2015-11-18, 18:13)Nepomuk Wrote: I found "allow.recacheall = " in this thread here but sorry I can't remember for what it is. Can you explane it for me again please?

It allows you to forcibly recache all items for a particular media type (ie. "C movies") which isn't something you would normally want to do, or might only do by mistake, but if you know what you're doing then you can enable this option.

Reading the source code will probably answer a lot of questions.

(2015-11-18, 18:13)Nepomuk Wrote: I have to run "texturecache.py Xd" on my PC in my home office. This PC have a data rights and connected by a 1G Lan network. Is that nevertheless OK?

No idea what the question is, sorry.

(2015-11-18, 21:04)Nepomuk Wrote: Makes sense to bump "download.threads" from 10 to maybe 20?

Not really, 10 is probably sufficient.

(2015-11-18, 21:04)Nepomuk Wrote: I don't understand why so much movie items are ignored or skipped. Huh
Why are the duplicate arts in tv-show not deleted automatically- because I see it at the second run that this 1749 files are available.

There's a link at the bottom of the first post. Or read the source code.
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
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Messages In This Thread
Crash on Gotham on OS X - by desepticon - 2014-05-29, 17:57
RE: [RELEASE] Texture Cache Maintenance utility - by Milhouse - 2015-11-18, 22:59
Cleaning - by AleisterHH - 2018-05-28, 22:03
RE: Cleaning - by Milhouse - 2018-05-28, 22:16
qax genre not updated - by Just-Me_A-User - 2018-06-12, 22:06
RE: qax genre not updated - by Milhouse - 2018-06-12, 23:40
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