[RELEASE] Texture Cache Maintenance utility
(2016-02-23, 08:25)gjwAudio Wrote: Soooooo, are you suggesting the settings in AD should always be like this:

Code:
Settings > Movies > Enable downloading = UNchecked (which blanks out all the artwork type choices)
    -and-
Settings > TV Shows > Enable downloading = UNchecked (which blanks out all the artwork type choices)
    -and-
Settings > Advanced > Use local files = UNchecked

and then it will only insert URLs to the database when it finds a hit for any art Huh

Just the last one. The first two reference "downloading" but really it should say "processing" in place of "downloading", so you want them enabled/checked if you want them to actually do anything. The downloading is controlled by the confusingly named "Use local files" setting - with this enabled AD will write artwork into your file system (but without movie-name prefixes which aren't support) and it may also read any existing local artwork (again, only those without movie-name prefix).

(2016-02-23, 08:25)gjwAudio Wrote: AND then we use nr.4 above to download the URLs into our media folders ?

...finally completed by a texturecache.py c movies to pre-load all this new artwork... it that right ?

Yep.

(2016-02-23, 08:25)gjwAudio Wrote: <snip> Smile

Time for this soldier to hit the barracks Sleepy .

I thought you'd got rid of your VIDEO_TS folders? For the logo issue (which points to a non-existant VIDEO_TS-logo.png file) you should try the --nokeep option on mklocal.py - this will remove any non-existant artwork from your library. Once removed, running mklocal.py again should find the correct logo.png (it may even find it on the first run, I can't remember now...)
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
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