2016-02-23, 13:07
(2016-02-23, 08:25)gjwAudio Wrote: Soooooo, are you suggesting the settings in AD should always be like this:
Code:Settings > Movies > Enable downloading = UNchecked (which blanks out all the artwork type choices)
-and-
Settings > TV Shows > Enable downloading = UNchecked (which blanks out all the artwork type choices)
-and-
Settings > Advanced > Use local files = UNchecked
and then it will only insert URLs to the database when it finds a hit for any art
Just the last one. The first two reference "downloading" but really it should say "processing" in place of "downloading", so you want them enabled/checked if you want them to actually do anything. The downloading is controlled by the confusingly named "Use local files" setting - with this enabled AD will write artwork into your file system (but without movie-name prefixes which aren't support) and it may also read any existing local artwork (again, only those without movie-name prefix).
(2016-02-23, 08:25)gjwAudio Wrote: AND then we use nr.4 above to download the URLs into our media folders ?
...finally completed by a texturecache.py c movies to pre-load all this new artwork... it that right ?
Yep.
(2016-02-23, 08:25)gjwAudio Wrote: <snip>
Time for this soldier to hit the barracks .
I thought you'd got rid of your VIDEO_TS folders? For the logo issue (which points to a non-existant VIDEO_TS-logo.png file) you should try the --nokeep option on mklocal.py - this will remove any non-existant artwork from your library. Once removed, running mklocal.py again should find the correct logo.png (it may even find it on the first run, I can't remember now...)