[RELEASE] Texture Cache Maintenance utility
If the animated posters/artworks are associated with your movies/tvshows/music then they can be cached by the script, and for the same reason they won't be pruned (cleaned). If they're not being cached and are being pruned then they're missing an association in your media library (in which case you need to give me more details about what it is you're trying to cache - extra fanart and thumbs can be cached by adding cache.extrafanart=yes and cache.extrathumbs=yes to texturecache.cfg).

You can configure the prune process so that it doesn't remove certain files, for example "prune.retain.types = .*\.gif$" would ensure that all GIF artwork is kept in the cache.
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
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Messages In This Thread
Crash on Gotham on OS X - by desepticon - 2014-05-29, 17:57
RE: [RELEASE] Texture Cache Maintenance utility - by Milhouse - 2016-09-13, 12:39
Cleaning - by AleisterHH - 2018-05-28, 22:03
RE: Cleaning - by Milhouse - 2018-05-28, 22:16
qax genre not updated - by Just-Me_A-User - 2018-06-12, 22:06
RE: qax genre not updated - by Milhouse - 2018-06-12, 23:40
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