[RELEASE] Texture Cache Maintenance utility
(2016-11-08, 18:07)Simorgh Wrote: How should I install your script?
Should I install them on all the machines?

It really depends on what you want to do.

With a centralised MySQL library you will find that artwork is now cached on your scraping client (presumably the RPi server) but not on your two RPi2 clients. In this case you could run texturecache.py on your RPi3 server after scraping new content, so that it pre-loads the caches on your two remote clients.

Many operations can be performed remotely so that you don't need to install the script on the clients, but there are a small number of operations (see last 5-10 posts above) which do require the script to be run on the client.

(2016-11-08, 18:07)Simorgh Wrote: Do I run it once and leave it running? Or do I have to run it every now and then to clean the library?

Just run it when you feel the need. Again the frequency depends on what you are doing - a prune or purge only needs to be run once a month or whenever you hit space issues. Cache pre-loading would be run whenever you add new content. Database fixes (R, Xd etc.) only whenever you have an issue (although running them more regularly shouldn't be an issue). Quality assurance (qax) could also be run daily if you have an automated process that downloads episode thumbs several hours after content is originally added.
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
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Messages In This Thread
Crash on Gotham on OS X - by desepticon - 2014-05-29, 17:57
RE: [RELEASE] Texture Cache Maintenance utility - by Milhouse - 2016-11-08, 19:18
Cleaning - by AleisterHH - 2018-05-28, 22:03
RE: Cleaning - by Milhouse - 2018-05-28, 22:16
qax genre not updated - by Just-Me_A-User - 2018-06-12, 22:06
RE: qax genre not updated - by Milhouse - 2018-06-12, 23:40
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