[RELEASE] Texture Cache Maintenance utility
(2017-04-04, 00:58)user11235 Wrote: I have a GPLv3 on my project. How do I differentiate your script from mine and their respective licenses.
  1. Will it comply if I place a copy of your script and GPLv2 license in my project root directory with my scripts and GPLv3? or
  2. Do I place a copy of your script in its own directory with the GPLv2 license? or
If I do one of two on the list above, is there anything else I need to do to comply with the license? Please forgive me, I have no legal background, and am trying to understand the license in layman's terms.

IANAL but often there is conflict between GPLv2 and GPLv3. However, #2 would be OK with me.
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
Reply
 
Thread Rating:
  • 17 Vote(s) - 4.76 Average


Messages In This Thread
Crash on Gotham on OS X - by desepticon - 2014-05-29, 17:57
RE: [RELEASE] Texture Cache Maintenance utility - by Milhouse - 2017-04-04, 01:55
Cleaning - by AleisterHH - 2018-05-28, 22:03
RE: Cleaning - by Milhouse - 2018-05-28, 22:16
qax genre not updated - by Just-Me_A-User - 2018-06-12, 22:06
RE: qax genre not updated - by Milhouse - 2018-06-12, 23:40


Logout Mark Read Team Forum Stats Members Help
[RELEASE] Texture Cache Maintenance utility4.7617