[RELEASE] Texture Cache Maintenance utility
(2020-03-25, 08:21)clockwerk Wrote: Does it work for subfolders with /storage/emulated/0/Movies as the source ? e.g.
Code:
texturecache.py vscan /storage/emulated/0/Movies/A
texturecache.py vscan /storage/emulated/0/Movies/B

Yes, however there are some limitations.

If a folder has already been scanned into the library then you can rescan just that folder and add new files found within that folder, eg. you can scan an existing season folder for a tvshow to add new episodes, but to scan the first episode (ie. first episode of a new season) you'd need to scan the tvshow folder, or more likely scan the entire library (ie. without a path).

So, as long as /storage/emulated/0/Movies/A has already been scanned into your library at some point, then you should be able rescan only /storage/emulated/0/Movies/A for new content.

Then let's say you add new content in the folder /storage/emulated/0/Movies/Z - you'd now need to scan this "Z" folder into the library by scanning /storage/emulated/0/Movies (and if that doesn't work, scan the whole library), and then once it has been added you can incrementally scan /storage/emulated/0/Movies/Z.
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
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RE: [RELEASE] Texture Cache Maintenance utility - by Milhouse - 2020-03-25, 08:39


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