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in dialogkeyboard.xml <coordinates> tags doesnt work anymore, this is happened maybe after ip button additon.
visibility condition also doesn't seem to work properly.
in xlink screen moving from listcontrolex to right cause the list focus to disappear and it's impossible to get focus on anything anymore, it's only possible to push back to switch window.
tnx jm.
XBMC Italian translator, Movieplayer.it scrapers developer and the old "The Orbs" skin creator.
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kotix:
please give example xml files so that i can test with - it's way faster for me to verify.
thanks,
jonathan
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Livin
Posting Freak
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jm,
i am running into the problem with pixel scaling causing what i call 'flashing' on the animated gifs when the screen calibration (overscan) is adjusted.
i wonder if maybe you could add an option to the adjustment to be able to set it by ratios, thus enabling the images that are "even" sizes (thos would be a requirement for it to work properly) to stretch/shrink by entire pixel sizes.
i think this may fix the problem. right now we have the positions but i'm not sure that really tells us anything about the ratio. it you could set it to scale evenly this may fix the problem.
thoughts?
I'm not an expert but I play one at work.
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i'm not really sure what you are referring to - perhaps a screenshot or example calibration settings might help?
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opaeh: try changing the id's for the background images - they're not needed as they have their visible condition set correctly. does the scroller focus the correct button?
pike: i've fixed that in my local build - will be in cvs once i fix a few more things.
nuka1195: thanks, you're right - will add to cvs.
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C-Quel
Retired Team-Kodi Member
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jm! thanks for the changes to weather.xml nice and neat again now... but i did notice you missed the button to label change for day 0 in 16x9 xml.
edit : and the day0 posx & posy positions needed changing to match day1,2,3. also there are texturefocus tags that are not doing much that might tidy up the xml.
i've done the work but cannot update cvs for you so all i can do is advise im afraid.
also the dialogmedia network windows overlay is that meant to happen? i.e. when selecting ftp/smb or xbms
thank again xbmc team.
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there's been a couple of changes/fixes lately that may effect some of your skins:
1. window open and close code has been reformulated to be more consistent. this means that all windows now remember their last control by default for instance. if you don't want this behaviour, make sure you set <defaultcontrol always="true">id</defaultcontrol> in your xml files.
2. control focus has changed slightly. before it would just try and focus the first control with the given id. now it focuses the first control with the given id that allows focusing. it's a small difference, but it's something to watch for.
affini:
your skin appears to be pm3 unmodified. mind letting me know what i'm looking for?
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the problem is your custom home.xml and dialogsubmenu.xml weren't included in the download you gave.
textures.xpr - not sure if this contains your custom gifs or not.
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try defaultzip.png
you don't need the big - thumb panels automatically add the "big" on.
<reverse> is being read and set - see guicontrolfactory.cpp (search for "reverse" with the quotes).