2015-05-22, 09:57
(2015-05-22, 07:30)tromy Wrote:Quote:Added EPG/Overlay Artwork multi-threading, this should improve performance. Artwork is disable until channel building is finished only when background building is enabled.
Current build no longer needs the "Artwork Spooler" all artwork is queued/downloaded on demand. [Experimental]
This is the major update!No lag,epg runs like formula 1!
Great work
Agreed. I turned all of my art back on and it FLIES.