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RetroPlayer Test Builds (updated for Nexus)
yup. sometime this week/weekend. rebasing on the monthly alphas was a PITA. it'll be nice to have a stable base to develop off of
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looking forward to it! Big Grin
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Helix 14 race begins!
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Oh brilliant garbear, so looking forward!
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Nice to hear that ?
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Waiting for it patiently, since RCB (or all launcher addons to be precise) without retroplayer has a annoying refreshing bug no body of the team seems to care, I am hoping, that it won't happen with the retroplayer builds than.
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In for Helix? Smile
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So, what would be my best bet for building on an arm board,like the Pi or my Beagleblack? Not enough space to do an openelec build, and xbmc errors invoking a GL error on the modified LibDVDcore. Can that be fixed if I wrangle an error log or is it not in the cards at the moment?
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(2014-05-07, 16:50)zag Wrote: In for Helix? Smile

I thought that this would be in v15 if possible and that Heimdall would b v14? not that I am against to both making it to v14
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So I might be bogged down until wednesday with a project for work. Hopefully I'll find time this weekend to rebase on Gotham final, if not then sometime next week for sure.

And guess what a retroplayer based on xbmc 13.0 means? some openelec 4.0 + retroplayer goodness Wink
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(2014-05-09, 21:32)garbear Wrote: So I might be bogged down until wednesday with a project for work. Hopefully I'll find time this weekend to rebase on Gotham final, if not then sometime next week for sure.

And guess what a retroplayer based on xbmc 13.0 means? some openelec 4.0 + retroplayer goodness Wink

Cant wait for the openelec build. Thanks again!
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(2014-05-09, 21:28)bry- Wrote:
(2014-05-07, 16:50)zag Wrote: In for Helix? Smile

I thought that this would be in v15 if possible and that Heimdall would b v14? not that I am against to both making it to v14
That would be great!
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I rebased retroplayer on Gotham_r2. This means that retroplayer is now a patch on top of gotham, so openelec 4.0 should be easy and your userdata folder is portable between gotham and retroplayer.

This milestone contains a shiny new feature - a generic Game API for xbmc. In an effort to encapsulate libretro-specific code, xbmc's libretro interface has now been pushed into an add-on that can be loaded in xbmc. The add-on is basically a compatibility layer, so all emulators implementing the libretro API can be used with the Game API as well.

Although the xbmc code is finished, the python script I used to generate the addons needs to be updated still. So we have a retroplayer but no emulators. When I get a chance I'll finish up the build script, but I'm not sure when that'll be. The python scripts are at https://github.com/garbear/repository.libretro if anyone wants to help with that.

If you want to help hack on retroplayer, make sure you checkout the retroplayer-13 branch at https://github.com/garbear/xbmc/tree/retroplayer-13
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Thanks garbear, sounds positive, I wish I understood what that meant! Wink So test builds will be out after the python scripts are done, is that right?
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What work needs doing with the python scripts?
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RetroPlayer Test Builds (updated for Nexus)16