2015-10-04, 04:24
(2015-10-03, 00:34)Heat Wrote: Beetle-gba still doesn't run any games
debug log: http://paste.ubuntu.com/12642063/
The error is with Beetle GBA. Here's the output
Code:
INFO: AddOnLog: GBA (Beetle GBA): Using module: gba(GameBoy Advance)
INFO: AddOnLog: GBA (Beetle GBA): ROM: 8192KiB
INFO: AddOnLog: GBA (Beetle GBA): ROM CRC32: 0x1cc059a4
INFO: AddOnLog: GBA (Beetle GBA): ROM MD5: 0x50a1089600603a94e15ecf287f8d5a1f
INFO: AddOnLog: GBA (Beetle GBA): MDFN_MakeFName: C:\Users\Heat\AppData\Roaming\Kodi\userdata\addon_data\game.libretro.beetle-gba\save\Castlevania - Circle of the Moon (USA).50a1089600603a94e15ecf287f8d5a1f.type
INFO: AddOnLog: GBA (Beetle GBA): MDFN_MakeFName: C:\Users\Heat\AppData\Roaming\Kodi\userdata\addon_data\game.libretro.beetle-gba\save\Castlevania - Circle of the Moon (USA).50a1089600603a94e15ecf287f8d5a1f.sav
INFO: AddOnLog: GBA (Beetle GBA): MDFN_MakeFName: C:\Users\Heat\AppData\Roaming\Kodi\userdata\addon_data\game.libretro.beetle-gba\save\Castlevania - Circle of the Moon (USA).50a1089600603a94e15ecf287f8d5a1f.eep
INFO: AddOnLog: GBA (Beetle GBA): MDFN_MakeFName:
INFO: AddOnLog: GBA (Beetle GBA): Loading custom palette from ""...
ERROR: AddOnLog: GBA (Beetle GBA): Error opening file
INFO: AddOnLog: GBA (Beetle GBA): Error: Error opening file
Can you post this to Github Issues for Beetle GBA? I'll need to hook up a debugger and see what's going wrong.
(2015-10-03, 00:34)Heat Wrote: Meteor now recognizes the L and R buttons. Also, I tried it with Super Mario Advance 2 & 4, and they both ran at 30 fps, when VBA-M, and VBA-Next ran it at 60 fps.
debug log: http://paste.ubuntu.com/12641769/
Here's the properties obtained from game.libretro.meteor:
Code:
17:59:34 T:10600 INFO: RetroPlayer: Using game client game.libretro.meteor at version 1.4.0
17:59:34 T:10600 DEBUG: GameClient: Loading C:\Users\Heat\Documents\roms\gba\Super Mario Advance 4 - Super Mario Bros. 3 (USA).gba
17:59:34 T:10600 DEBUG: AddOnLog: GBA (Meteor): Loaded file into memory (4194304 bytes): C:\Users\Heat\Documents\roms\gba\Super Mario Advance 4 - Super Mario Bros. 3 (USA).gba
17:59:34 T:10600 DEBUG: Loaded button map with 10 features for controller game.controller.gba
17:59:34 T:10600 INFO: AddOnLog: GBA (Meteor): Loading libretro buttonmap C:\Program Files (x86)\Kodi\addons\game.libretro.meteor/resources/buttonmap.xml
17:59:34 T:10600 INFO: GAME: ---------------------------------------
17:59:34 T:10600 INFO: GAME: Opened file
17:59:34 T:10600 INFO: GAME: Base Width: 240
17:59:34 T:10600 INFO: GAME: Base Height: 160
17:59:34 T:10600 INFO: GAME: Max Width: 240
17:59:34 T:10600 INFO: GAME: Max Height: 160
17:59:34 T:10600 INFO: GAME: Aspect Ratio: 0.000000
17:59:34 T:10600 INFO: GAME: FPS: 59.727501
17:59:34 T:10600 INFO: GAME: Sample Rate: 44100.000000
17:59:34 T:10600 INFO: GAME: Region: NTSC
17:59:34 T:10600 INFO: GAME: ---------------------------------------
It should be running at 60fps. Maybe rendering and calculating the savestate diff for rewind is taking up too much cpu?