2018-06-01, 19:45
I tracked down the timing issue in Windows. Time in Windows is notoriously inaccurate. When we added UWP support in November, our Windows timer went from a 5ms error to a 15ms error (a problem when you have 16ms frames). I replaced this timer with one that is hopefully accurate to the ms.
New round of builds including this fix (and a major RetroPlayer refactor in preparation for zero-copy) have been uploaded.
New round of builds including this fix (and a major RetroPlayer refactor in preparation for zero-copy) have been uploaded.