2021-06-21, 13:10
Hi, my question was aimed at the new GL shaders support not the GL context for libretro cores. There is a new GL backend for shaders added to Retroplayer 19.1 and I'd like to know if this should work for GL ES platforms as well. Also I'd like to ask what is blocking all the stuff in Retroplayer branch (GL shaders, savestate manager etc.) from being merged upstream.
P.S. But it is nice to see that the GL context support for cores is not dead either!
P.S. But it is nice to see that the GL context support for cores is not dead either!