2021-10-14, 03:01
(2021-10-11, 11:04)KOPRajs Wrote:(2021-10-11, 02:50)garbear Wrote: OpenGL shaders are disabled on all platforms, including Linux.Is there a way to enable them? Are they just runtime disabled or fully disabled in the build?
The mechanism I used to disable OpenGL shaders was to revert the PR for the final build. A couple team members are looking into OpenGL and shaders so I created a branch for them with the revert reverted: https://github.com/garbear/xbmc/tree/ret...er-shaders
(2021-10-11, 11:04)KOPRajs Wrote:(2021-10-11, 02:50)garbear Wrote: I'm testing on LibreELEC 10.0 now. Which platforms should I have downloads for in the release notes?I'd like to see a LE 10.0 build for Rockchip RK3399.
I'll upload a build in the next few days or so.