2023-07-17, 06:51
Looks like the lockup is due to a mutex I added. I'll put out another test build without the mutex. That should fix the problem. I'll let you know when the build is up.
(2023-07-16, 11:52)sunlollyking Wrote: Using the new port manager i've been trying to test out rumble through my 8bitdopro2. However every time i try switch to the DualShock control profile i get a system lockup and and a reset. Not sure if you're aware of it. Here's a log:
https://gist.github.com/sunlollyking/1cd...1386a447d8
(2023-07-18, 10:50)sunlollyking Wrote: Loaded up Metal Gear Solid (PCSX ReArmed) use case here is that i wanted to try out Rumble and Analog and this being a game that uses both!
As soon as i switched the control profile to Dualshock analog, i got a LE restart
EDIT - Here's the log https://gist.github.com/sunlollyking/22f...eb684af7cc
I then loaded up a new PS1 game to load. I can see my control profile now being listed as Dualshock Analog but my controls didn't work (I thought i had a profile saved, maybe i didn't) This waited about 20 seconds before causing an LE restart. I also saw strange behaviour where within PCSX i've got the bios screen enabled (for nostalgia purposes only) and the last 1 second of audio would play on loop for about a minute or two into the game actually loading over the top of the game audio.
EDIT - Here's the log https://gist.github.com/sunlollyking/d72...8dbc2a7fa1
Outside of that the new changes within port setup with the ability to see your own control works great!
(2023-07-18, 14:37)OmniBlade Wrote: Once the player manager is ready, it would be nice if we could configure if contollers rearranged their order or not, with controllers conencting/disconnecting taking any vacant spots.
(2023-07-18, 14:37)OmniBlade Wrote: It would also be nice if wireless controllers with indicators of which controller they are changed their LED state to reflect where they are in the order (though I suspect that will require platform specific chicanary).
(2023-07-19, 09:35)sunlollyking Wrote: Im still getting a crash when trying to change. This time the behaviour is as follows
Load up metal gear solid (via savestate) pscx rearmed.
Then tried to switch the controller profile from dualshock to something else and it restarts. I'll try provide a log later in the day.
(2023-07-19, 09:35)sunlollyking Wrote: Interestingly my controller supports rumble, I've enabled it in pcsx settings and I feel the rumble when I sync it to Kodi but I can't get it to trigger in any games. Any thoughts?
(2023-07-19, 19:41)OmniBlade Wrote: So in my mind and based upon how the player viewer already looks the selection would work like the old EA games on the SNES and Megadrive where you have controllers unassigned and can move them across to which team that controller will control players on.
You work out which icon corresponds to your controller and move it to the slot you want it to connect to in the emulated system.
(2023-07-25, 12:42)sunlollyking Wrote: I take it no further features going into Kodi 21. This will most likely be it ?
(2023-07-25, 12:42)sunlollyking Wrote: Did you manage to look at Rumble at all ?
(2023-07-25, 13:00)corus Wrote: 1. As far as I understood, currently there is no opengl support in Kodi's retroplayer but you added this in your builds?
2. N64 and Wii (Dolphin?) or PlayStation 2 emulators need opengl support, so if you support it, those emulators are working?
(2023-07-25, 13:00)corus Wrote: 3. When I use your libreelec builds, do I still get updates from libreelec?
(2023-07-25, 13:00)corus Wrote: 4. Are you builds for Nexus already good enough for daily usage? (Aside from gaming, so normal usage like watching TV, shows, YouTube etc)
(2023-07-25, 22:19)garbear Wrote: We don't have GL emulator support yet, needed for the 3D games. It's really hard because Kodi is a super complicated mulithreaded GL program itself, not a basic emulator that only does GL rendering.
(2023-07-19, 19:41)OmniBlade Wrote: So in my mind and based upon how the player viewer already looks the selection would work like the old EA games on the SNES and Megadrive where you have controllers unassigned and can move them across to which team that controller will control players on.
(2023-07-20, 04:56)garbear Wrote: Clicking on the "Player" row lets you configure players individually and remap them to different virtual ports: