2023-10-13, 18:20
(2023-07-10, 11:27)garbear Wrote:(2023-07-10, 11:12)KOPRajs Wrote:In my 2023-07-09 builds, I fixed the path selection, so if you try the add-on from @KOPRajs it should override the embedded add-on and give you more working shaders (though it might have to be recompiled with a version greater than 21.0.1, which is included with the builds).(2023-07-09, 21:31)garbear Wrote: Broken shaders aren't an issue, the team agreed that as long as a single shader works and doesn't break anything else then we can merge. If 3 of the 14 shaders work we'll ship with 3.
When I've created the first LE build with enabled shaders for testing (here: https://forum.kodi.tv/showthread.php?tid...pid3150987), I've spent some time by finding GL shaders that actually do work. The included add-on zip contains the modified shader presets.xml + corresponding translations.
You can download the add-on here and use the list of working shaders from it as a reasonable default for GL shaders: http://koprajs.mx-net.cz/game.shader.pre....0.1.1.zip
FWIW: I created a glsl branch with all glsl shaders: https://github.com/kodi-game/game.shader.../tree/glsl
I've repacked the shader presets addon and included the list of at least partially working shaders: http://koprajs.mx-net.cz/game.shader.pre....0.1.1.zip
This one can be used with the Generic x86_64 LE build from here: https://github.com/garbear/xbmc/releases...2-20230822
Possibly also with the Omega alpha release, but I haven't tested it yet.