2023-12-09, 15:20
In case nobody noticed it, there is now a way to run limited Nintendo 64 emulation in Retroplayer on LibreELEC Generic (x86_64).
The libretro add-on (game.libretro.mupen64plus-nx.zip) can be found here: https://github.com/jefflessard/game.retroarch/releases
After installation from the zip, you need to go to the add-on settings first and change the renderer from GlideN64 to Angrylion.
The support is limited, it requires an x86 with decent performance and don't expect any upscaling etc., but it is playable. You will also need the updated button map from the below PR (replace the buttonmap.xml in the installed add-on with the new one from the PR).
@garbear Regarding the OpenGL support discussed in the PR (https://github.com/kodi-game/game.libret...nx/pull/17):
Any good news about the GL support? Hopefully, after the 21 is released there will be a good chance for Lukas to finish the VAO support and then the GL support in libretro cores?
Also, I've checked the RetroArch recently and I've found out that the libretro development is now heavily focused on Vulkan support. Unfortunately, it means that even if we get the GL support (which would still be great!) there are now more and more new features that are Vulkan exclusive, not to mention that the Vulkan renderers get a massive performance boost compared to the GL ones. The ultimate goal for the RetroPlayer should be to get Kodi ported to Vulkan and get the Vulkan hardware rendering in RetroPlayer and the slang shaders support.
The libretro add-on (game.libretro.mupen64plus-nx.zip) can be found here: https://github.com/jefflessard/game.retroarch/releases
After installation from the zip, you need to go to the add-on settings first and change the renderer from GlideN64 to Angrylion.
The support is limited, it requires an x86 with decent performance and don't expect any upscaling etc., but it is playable. You will also need the updated button map from the below PR (replace the buttonmap.xml in the installed add-on with the new one from the PR).
@garbear Regarding the OpenGL support discussed in the PR (https://github.com/kodi-game/game.libret...nx/pull/17):
Any good news about the GL support? Hopefully, after the 21 is released there will be a good chance for Lukas to finish the VAO support and then the GL support in libretro cores?
Also, I've checked the RetroArch recently and I've found out that the libretro development is now heavily focused on Vulkan support. Unfortunately, it means that even if we get the GL support (which would still be great!) there are now more and more new features that are Vulkan exclusive, not to mention that the Vulkan renderers get a massive performance boost compared to the GL ones. The ultimate goal for the RetroPlayer should be to get Kodi ported to Vulkan and get the Vulkan hardware rendering in RetroPlayer and the slang shaders support.