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gronne
Senior Member
Posts: 119
I could even accept a logo in order to have the much faster avccore in it.. but Betaboy doesn't seem like a very stand up guy exactly. I hope people would avoid buying their software, because what could he ever lose on letting his decoder run in xbmc? The gold should always be in the encoder.
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Asteron
"Skilled" Python Coder
Posts: 928
I don't think that coreavc will be that much better than the mplayer.dll elupus currently has. The benefits of adding coreavc are not nearly as great now as they once were.
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Asteron
"Skilled" Python Coder
Posts: 928
Gamester17 schooled me good. I withdraw my previous statement.
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So has anyone tried this? Given that there's a working patch for mplayer, what are the chances of it working against the XBMC SVN?
I'm happy to spend this afternoon giving it a go, but I'd like to know if anyone's had any luck with the current code, or if it's at least technically possible, before I lay down $15 for a licence. The main stumbling block is the registry key, is there anything like this on the Xbox?
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No post editing? Curious.
Anyway, i've just found registry.dat in the mplayer codecs folder, think I will give this a try.
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Nuka1195
Skilled Python Coder
Posts: 3,909
Bump, is there noone that can test the above request?
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Nuka1195, are you looking for someone who has coreavc, I mean I do, but don't know how to use it on the xbox.
lana lang
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Nuka1195
Skilled Python Coder
Posts: 3,909
yes, i don't have it, just wondered if it was worth it.
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spiff
Team-Kodi Member
Posts: 12,706
its not, 90% of coreavc's speed comes from its multithreading (i.e. ability to use multiple cores..)