2014-11-25, 09:37
(2014-11-24, 12:44)ironic_monkey Wrote: o/
https://github.com/topfs2/blurred-spectrum
Here I mostly focused on getting the blur from the above examples, which I'm roughly 90% happy with. Might want to revisit and do it better via shaders instead of double assets but this is easier to achieve on non-glsl hardware.
I can see if I can find the initial patch I did in c++ but there I mostly tried to get the fft data out, and this is probably something your way better at me at so would love help It seems to me that the fft data a visualizer can ask for is very wrong, and the spectrum analysers we have actually do a conversion on their own from the PCM instead. The FFT you can ask for is PCM chunksize wide, which seems wrong according to nyquist.
Anywho, another thing which was discussed during devcon was the ability for skinners to tell the visualizer stuff. E.g. accent colors, bar sizing and such things. Also on this topic it would be awesome to be able to use WindowXML to aid the visualisation, as in my github example I write out title and artist and it would be awesome to not having to port GUIFontTTF and friends to each visualizer Not sure if you have any ideas on this?
So not sure how helpful the github repo is to you but if you have ideas on the other stuff that would be awesome, then I can hopefully find some time after Helix to work on this again (unless I'm stuck in the logging changes)