Posts: 1
Joined: Dec 2014
Reputation:
0
looks really nice.
is this a spectrum analyser, or a wave though? I couldn't get it to work on the link in your post; says "no audio". Do the waves reach full screen height?
Posts: 5,008
Joined: Sep 2003
Reputation:
30
pike
Team Kodi Admin
Posts: 5,008
this looks very promising topfs2!
Posts: 7,135
Joined: Oct 2012
un1versal
Out of Memory (1939–2016)
Posts: 7,135
Agreeing with @
pike here doesnt seem enough so + topfs2 also.
Posts: 1,506
Joined: Nov 2013
2014-12-19, 13:19
(This post was last modified: 2014-12-19, 13:21 by ironic_monkey.)
see
https://github.com/notspiff/visualization.spectrum2d for a out-of-tree buildable cmake based build system with some small fixes.
fixes are:
- use kodiplatform for timing, not SDL
- fix hardcoded paths by using libXBMC_addon
- fix some temporary struct usage in RenderProgram. clang does not like the temporary structs (the {v0, v1, v2} stuff).
note that you need a commit from my fork to be able to use it (the __addonpath__ special setting is something i added). this also sit in wsnipex' work.
Posts: 1,506
Joined: Nov 2013
2014-12-19, 14:25
(This post was last modified: 2014-12-19, 14:31 by ironic_monkey.)
yeah, definitely presets. i'd rename it shadertoy...
i get 60fps on this box on most of the shaders, 0 fps on the volumetricline ones (probably running in software..) these are workstation grade nvidias (NVS-310 based).
you won't be fed data that often though obviously so maybe the problem is some update thing and not a render thing?
Posts: 2
Joined: Nov 2014
Reputation:
0
Nice topfs2! That looks amazing!
Is there any way of testing this on Windows machine with Helix?
Thanks in advance,
Rick
Posts: 52
Joined: Feb 2015
Reputation:
0
Can I install it on the Raspberry Pi? (openelec)
Posts: 7,135
Joined: Oct 2012
un1versal
Out of Memory (1939–2016)
Posts: 7,135
2015-05-03, 16:06
(This post was last modified: 2015-05-03, 16:07 by un1versal.)
(2014-12-11, 23:08)topfs2 Wrote: So I realized there are some nice shaders over at shader toy, and they need quite little from us to do what they do. So I did a small trial on hooking in their shaders in a visualizer.
This is the result:
The shader is available (and can be seen running without compilation) at https://www.shadertoy.com/view/XsX3zS
The code is available here https://github.com/topfs2/xbmc/tree/spectrum_shadertoy
cant get the link test to work, but this reminds me of the 70's and one groovy night of myself + very interesting German female and some lsd.