2015-07-13, 21:35
@aracnoz,
The most recent update to madVR contains some changes relevant to developers. The GPU usage on pause has been addressed and the way the madVR OSD works has been changed.
This is the post of interest: http://forum.doom9.org/showpost.php?p=17...ount=31729.
The most recent update to madVR contains some changes relevant to developers. The GPU usage on pause has been addressed and the way the madVR OSD works has been changed.
This is the post of interest: http://forum.doom9.org/showpost.php?p=17...ount=31729.