2015-07-25, 22:01
(2015-07-25, 09:22)aracnoz Wrote:(2015-07-25, 05:49)Warner306 Wrote: I took a low quality video on my iPhone of the delay in refresh rate switching -- from 1080p60 -> 1080p24.
Notice the menu is visible for a second before the video switches to fullscreen. Also, the menu is slightly laggy after the video has stopped (I don't think this is noticeable in the video).
https://www.youtube.com/watch?v=yizGyB5d...e=youtu.be
I am using:
Direct3D 11 Presentation Path
Fullscreen exclusive mode
Kodi Adjust display refresh rate
madVR display modes active (1080p23, 1080p50, 1080p60)
Force madVR to exit Fullscreen exclusive mode before stop
that's expected if you manages the refresh with madvr because it will change the resolution when the pins are attached so before playstart, i cannot change this behavior with madvr
instead with kodi that manages the refresh it's executed at the playstart, then i also added an option to change the refresh with kodi when the pin are attached to anticipate the process to give more possibility if someone was experiencing some problem, so it's normal
the only one difference with this isengard final build it's that now at stop madvr resets the refresh to the original state that was before any modification, so there should not be differences at playstart, using kodi or using madVR, and there are not in my case, I can see in your video that at stop the refresh it's reset to 60hz so it works i suppose
anyway what happens if you change the refresh with kodi?
it still remain at 60hz?
there is a refresh change to 24hz and then back to 60hz?
this happens also with dx9 presentation?
if your problem it's reproducible only with dx11 presentation should execute madVR in debug mode and then catch a debug log of the two situations and send them to madshi
@GlennNZ
i need a FULL debug log to figure out what happens in each executed thread
p.s. you should activate the debug mode in advancedsettings.xml in this way http://kodi.wiki/view/Log_file/Advanced#...ttings.xml
Ok, I can accept the refresh rate change. But the UI is still laggy after a video is stopped despite reporting 60hz refresh. The skin animations become slower after a video is stopped. I will provide a debug log when I get the chance.