2016-04-13, 17:58
(2016-04-13, 11:48)axlt2002 Wrote: 26 August 2015 (66c524b)
- DSPlayer now uses a shared surfaces queue to show the GUI on madVR
11 August 2015 (bd53e0f)
- DSPlayer now uses a shared texture to show the GUI on madVR
May be is something related to that?
I don't think so. I have this issue since upgrading to W10. It was OK on W7 even after aracnoz textures/surfaces modifications (that fixed a bunch of other issues at the time).
(2016-04-13, 16:40)Warner306 Wrote: What happens to the present queue in the rendering stats? Does it stay at 1-2/8 or does it drop to zero?
Low latency mode is used to make the GUI overlays more responsive. But this shouldn't cause presentation problems.
I'll look the present queue tonight.
But as previously mentioned, no presentation glitches, no dropped/repeated frames.
Everything is OK in madVR stats.