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yes use addon, remember this is a side alternate build of KODI so even if there was an official updater this wouldnt be part of it.
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DSPlayer Kodi recently stopped using madvr. I have no idea why but it seems as if it is just using VideoPlayer now or something. I changed nothing that should have caused this. The only things I have done since last time it worked right was upgrade my video card drivers, and update madvr. I didn't changing anything within Kodi (DSPlayer) and when I look all is turned on and off properly. It is also set to always use DSPlayer. So why is it not? It isn't opening MadVR at all. I tried opening madvr manually and Kodi is still not using it.
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2017-08-25, 18:54
(This post was last modified: 2017-08-25, 18:55 by stoolzo.)
MADVR doesnt open an app, it just runs, MADVR\madHcCtrl.exe doesnt from were ever you have it installed. This then just opens as a task bar notification icon which you can right click on to go into settings.
Can you just change KODI DS back to MADVR as the video renderer in settings?
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But any news about v17.4 with DS Player?
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MKANET
Senior Member
Posts: 216
2017-08-29, 17:44
(This post was last modified: 2017-08-29, 18:06 by MKANET.)
Is there any way to avoid dropped frames when switching from fullscreen to windowed and back? I get 0 dropped frames otherwise.
I tried enabled madVR low-latency mode, however, that doesn't prevent this issue. Also, it doesn't help to set all queue settings to the max value for madVR. Also tried changing CPU priority to Kodi.exe to AboveNormal. That didn't help either. I have a relatively powerful "gaming-class" PC with plenty of CPU/GPU/Memory resources available during playback.
Maybe, it could be avoided by using Fullscreen Exclusive mode... However, FSE isn't really an option for me since it takes way too long to display video when switching to fullscreen each time (from Window mode).
Maybe, this is something that could be fixed in the DSPlayer code?
Thanks in advance!
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No real way to avoid it. The rendered frames need to be rerendered due to change in window (or target size) and that can result in dropped frames every time.
What is the use case in needing to do this where it's actually an issue?
I assume most don't flip back and forth often while watching stuff. So kinda curious about that.