2019-02-19, 14:58
(2019-02-18, 18:17)markrankin Wrote:Are you using DXVA2 (copy-back) or DXVA2 (native)? If you are using DXVA2 Native, that could be the cause your difference in rendering stats. madshi advises against using DXVA2 Native with madVR. There are a few image quality issues with this setting including a misalignment of the chroma information. You may be missing some processing, which is pushing your rendering stats down.(2019-02-15, 15:28)Warner306 Wrote: I'm not sure why there is a difference. There is a chance DXVA2 copy-back is producing inaccurate rendering stats. You are already getting way more performance from a GT 1030 than I've seen before. Try pushing the settings to about 37 ms and see if you get any dropped frames. If not, then the rendering times must be accurate.What you consider to push the settings? We take the group of 1080p23 for this example. After playing a while with the settings this is the most stable config I have:
Also, make sure D3D11 is set to Automatic (Native) and not the GPU. If you select the GPU, it reverts to a slower copy-back.
If we change only the chroma from Low to Medium some frames are dropped. About 1/2 per second:
Please be free to recommend or change as you think.
I've tested a very similar video but this case 1920x800 and these are the stats:
Honestly I can't appreciate any difference between NGU Sharp Low/Medium. But even between Jinc/Jinc+AR/NGU. At this video quality level those differences are not perceived.
By the way LAV Video is on DXVA2-Copy Back Native and Automatic. If I set to D3D11 and auto the stats become higher and video impossible to be played.
Thank you for your help.
Marky.
madVR is actually coded to run fastest in D3D11 Native. At this point, Error Diffusion dithering and highlight recovery strength under pixel shader tone mapping should be always be fastest with D3D11 Native, sometimes significantly faster. In reality, with proper working hardware, you shouldn't see ANY difference in rendering times in most circumstances with the different hardware decoders. So something seems wrong. It certainly shouldn't be possible for D3D11 to be any slower than any of the other decoders because madVR is coded to use this hardware decoder.
I think using NGU Sharp is the way to go. Seeing a difference in upscaling is a factor of the quality of the source and the size of the pixel grid on your display. 4K upscaling will look best on 65' screens and larger.