2019-10-30, 05:18
@Warner306
I have trouble with MadVR HDR to SDR using pixel shader method. I was able to create .measurement files using Manni's batch file ( a few months ago), but didn't have a chance to actually use it with MadVR as I was busy watching 3D. However, now I have realized that there are massive frame drops (rendering at 70 to 80 ms) with my UDH movies (all are BDMV folders) and shows (mkv files). There is a lot of stuttering. I believe it's related to MadVR not using .measurement files and using live conversion. When I check HDR tone and gamut mapping accuracy setting in "trade quality for performance" the stuttering goes away. How do I make sure that MadVR uses the files? They are stored with movie files.
Setup: Sandybridge i52500k, 8GB ram, GTX 1060 6GB, Windows 8.1. MadVR version 40 beta. Direct 3D native (auto).
Thanks
I have trouble with MadVR HDR to SDR using pixel shader method. I was able to create .measurement files using Manni's batch file ( a few months ago), but didn't have a chance to actually use it with MadVR as I was busy watching 3D. However, now I have realized that there are massive frame drops (rendering at 70 to 80 ms) with my UDH movies (all are BDMV folders) and shows (mkv files). There is a lot of stuttering. I believe it's related to MadVR not using .measurement files and using live conversion. When I check HDR tone and gamut mapping accuracy setting in "trade quality for performance" the stuttering goes away. How do I make sure that MadVR uses the files? They are stored with movie files.
Setup: Sandybridge i52500k, 8GB ram, GTX 1060 6GB, Windows 8.1. MadVR version 40 beta. Direct 3D native (auto).
Thanks