2019-10-30, 11:49
(2019-10-30, 05:18)vj950 Wrote: @Warner306
I have trouble with MadVR HDR to SDR using pixel shader method. I was able to create .measurement files using Manni's batch file ( a few months ago), but didn't have a chance to actually use it with MadVR as I was busy watching 3D. However, now I have realized that there are massive frame drops (rendering at 70 to 80 ms) with my UDH movies (all are BDMV folders) and shows (mkv files). There is a lot of stuttering. I believe it's related to MadVR not using .measurement files and using live conversion. When I check HDR tone and gamut mapping accuracy setting in "trade quality for performance" the stuttering goes away. How do I make sure that MadVR uses the files? They are stored with movie files.
Setup: Sandybridge i52500k, 8GB ram, GTX 1060 6GB, Windows 8.1. MadVR version 40 beta. Direct 3D native (auto).
Thanks
If you are using the same most recent beta builds I'm using, the stuttering is caused by the unoptimized live algorithm.
To ensure the measurement files are being used, check that the measurement file does not say "incomplete" at the end of the filename. Then look in the control panel to ensure this box is unchecked: