2015-05-18, 09:55
In case anyone is interested I've taken a look at the MinGW problem and have come up with https://github.com/Montellese/xbmc/commits/cmake_mingw which will download the same MSYS/MinGW environment as we use in our normal dependency build scripts but this one is integrated into the cmake buildsystem for binary addons.
I have merged that branch with garbear's retroplayer-15alpha2 into https://github.com/Montellese/xbmc/commi...r-15alpha2. With a few minor adjustments to https://github.com/kodi-game/game.libretro.nestopia I was able to build it with the integrated MinGW using https://github.com/Montellese/game.libre...in32_mingw. That way you don't need MinGW in your PATH anymore.
I only did some very basic tests and I was able to launch Super Mario Bros. with the Nestopia game emulator but I don't have any input controller setup so I wasn't able to actually play the game.
I have merged that branch with garbear's retroplayer-15alpha2 into https://github.com/Montellese/xbmc/commi...r-15alpha2. With a few minor adjustments to https://github.com/kodi-game/game.libretro.nestopia I was able to build it with the integrated MinGW using https://github.com/Montellese/game.libre...in32_mingw. That way you don't need MinGW in your PATH anymore.
I only did some very basic tests and I was able to launch Super Mario Bros. with the Nestopia game emulator but I don't have any input controller setup so I wasn't able to actually play the game.