2015-11-18, 14:00
(2015-11-18, 13:26)motorherz Wrote: What did you changed since 1116?
It's all in the release notes. There were some AE (Audio Engine) changes which may account for the improved behaviour.
(2015-11-18, 13:26)motorherz Wrote: should I test some earlier releases for you to find out, when the sound stops?
Knowing when the problem started would certainly help improve any understanding of why it had been broken, and avoid a repeat.
(2015-11-18, 13:26)motorherz Wrote: Or did you allready found out the reason for the silence?
Don't think so - I suspect it's just by pure chance/coincidence that a code change in #1117 fixed this issue - I doubt anyone has had a chance to look into your original report, let alone understand why it was broken in the first place.
If you are able to identify the first build that breaks audio then that might help narrow down the precise cause.