2015-08-02, 13:15
Quote:09:17:24 T:140670984476416 ERROR: failed to import VA buffer NV12 into EGL image: 12291
09:18:48 T:140671026439936 WARNING: CRenderManager::WaitForBuffer - timeout waiting for buffer
09:30:22 T:140670984476416 WARNING: Previous line repeats 20 times.
09:30:22 T:140670984476416 ERROR: failed to import VA buffer NV12 into EGL image: 12291
09:34:38 T:140671026439936 WARNING: CRenderManager::WaitForBuffer - timeout waiting for buffer
09:53:29 T:140670984476416 WARNING: Previous line repeats 24 times.
09:53:29 T:140670984476416 ERROR: failed to import VA buffer NV12 into EGL image: 12291
09:56:08 T:140671026439936 WARNING: CRenderManager::WaitForBuffer - timeout waiting for buffer
10:00:41 T:140670984476416 WARNING: Previous line repeats 5 times.
10:00:41 T:140670984476416 ERROR: failed to import VA buffer NV12 into EGL image: 12291
10:01:29 T:140671026439936 WARNING: CRenderManager::WaitForBuffer - timeout waiting for buffer
10:01:59 T:140670984476416 ERROR: failed to import VA buffer NV12 into EGL image: 12291
10:04:28 T:140671026439936 WARNING: CRenderManager::WaitForBuffer - timeout waiting for buffer
10:10:50 T:140673566910336 WARNING: Previous line repeats 1 times.
This is also good. It looks like the decode failure is propagated. It seems it is not handled, that when decoding a frame failes, that it won't spit a decoded surface ... but I am not expert enough here.
@FernetMenta: Any idea?