2007-01-10, 16:26
pike Wrote:I gave this a test and here's some findings:I think the blue block on a dark blue background is a problem. I will either desaturate the background or change that block color to gray. A popular option is to add a "ghost piece" beneath the current piece where it will land, that might look a little obtrusive.... maybe vertical gridlines will help?
*) I'm still on a CRt tv and it's hard to see where is gonna land, something with colors I believe that makes it harder than it oughta be
Quote:*) would be nice if there's a tiny tiny pause before next block starts falling, as it is now, it feels like there is 0 delayI think you should get in the habit of looking at the next block before the current one sets When things get fast you will need to plan ahead
Quote:*) Agree that there needs to be a way to "nudge" block downwards a little fasterRight trigger currently increases gravity (this might be too fast? I will look at halving the frequency). Down and A does hard drop (locks the block). Up brings the block to 2 blocks above the ground.
Quote:other than that, looks promising!Thanks!
I just added a pause screen but still on the agenda for v1.0:
1. Revisit sounds (I added a few more recently)
2. High-score saving
3. A "game over dialog" with---
Game Score: XXXX
High Score: XXXX
[new game] [high scores] [submit score] [quit]
Im not sure if the online score will make it into v1.0 but I will try!
Ill get it out this week hopefully.