2007-05-29, 02:07
Gamester/ultrabrutal,
Sorry for misunderstanding the point of the post.
But I do maintain that keep the platform open is better for the community... though I do understand what limiting the hw does for dev & troubleshooting I also realize what limitations you encounter... just ask JM and the other devs what they've had to work-around to get things working and what items they'd like to do, but cannot. I'm sure the list is fairly large.
I can understand limiting the general hardware but not to 1 or 2 specific closed platforms... that is not the best way to promote XBMC or allow it to grow but allowing other devs in that may not want a PS3, X360, or ATv, etc.
With the unified driver sets that ATI & NVidia use keeping to the two largest vendors for video makes sense... and even saying something like DX10 or DX9 or OpenGL is a must. I understand perfectly.
Requiring a specific 'closed' platform... not the best option IMO.
Sorry for misunderstanding the point of the post.
But I do maintain that keep the platform open is better for the community... though I do understand what limiting the hw does for dev & troubleshooting I also realize what limitations you encounter... just ask JM and the other devs what they've had to work-around to get things working and what items they'd like to do, but cannot. I'm sure the list is fairly large.
I can understand limiting the general hardware but not to 1 or 2 specific closed platforms... that is not the best way to promote XBMC or allow it to grow but allowing other devs in that may not want a PS3, X360, or ATv, etc.
With the unified driver sets that ATI & NVidia use keeping to the two largest vendors for video makes sense... and even saying something like DX10 or DX9 or OpenGL is a must. I understand perfectly.
Requiring a specific 'closed' platform... not the best option IMO.