Gamester17 Wrote:(but I guess if you can compile a SDL build of XBMC for Win32 from the Linux branch then it should not be impossible to modify it to also compile a SDL build for Mac OS X as well from the same branch?).
I didn't throught about this option... XBMC should compile on OSX since it's a UNIX as Linux and XBMC can compile on Linux (i did it!
) but my programming skils are not so good to port XBMC to OSX. But (a BIG but) XBMC can be compiled against SDL, and this weekend i could be able to port from OSX/XCode to Windows/Dev-C++ (minGW/gcc for whose who don't know) a Guitar Hero port i'm doing in my free time (except timer and audio/video syncro, yes: it works
) so if i could be able to port from OSX to Windows XP using SDL, why i couldn't do the other side?
It's probably there will be a lot of things that will not work, but at least de main screen should appear...
The fact is that i doesn't know where to start: the logical is to port from Linux using make from terminal, but i'm not very good at this and i should install a lot of libraries. Other way would be to port from Windows using XCode and SDL, but it's a lot of files and... there is a Windows SDL port anyway? Or port the makefiles to XCode, but i don't remember the name of the app that do this...
In any case: i think it would be possible and interesting and using (almost all) the main svn tree, but i don't have the enought time or skills to do it. Maybe on Christmas...
If someone can send me just the necessary code and where i should take a look for problems, i would be able to do it