2016-06-20, 19:28
AudioDSP V2 Changes
Usability- and Core Fixes
AudioDSP Add-Ons
adsp.volume
adsp.channel.remapper
adsp.freesurround
adsp.basic
adsp.biquad.filters
Usability- and Core Fixes
- Store last AudioDSP master mode (it's confusing that it has to be set on every track change)
- Replace AudioDSP master listening mode spinbox with select dialog
- Fix German stings
- Fix issue when FreeSurround is active and the switching the master mode toOff BiQuad creates high CPU Usage
- DownMix is not shown in InfoButtonLabel
- Remove Message no AudioDSP Modes available if all addons are disabled
- Fix AudioDSP Manager focus on first mode category
- Jenkins build for community testing
- Move ADSPAddons folder into Engines/ActiveAE
- Merge AudioDSP settings with normal audio settings OSD
- Fix broken system sounds after 48kHz streams
- Port add-ons to all platforms <-- currently on adsp.biquad.filters is missing on Android, but I will not recommend using
- Android for AudioDSP as this platform is unmainted and has the most issues that are not related to AudioDSP
AudioDSP Add-Ons
- Find a way for independent add-on deployment <-- currently I have a private Kodi repository for Windows to install AudioDSP add-ons directly. If it works I will try to make it available for other platforms that support installations through zip-files.
adsp.volume
- This add-on will be based on adsp.template
It will be possible to adjust the volume for all audio channels with a pre- and post-processing mode
adsp.channel.remapper
- It will provide a mode to remap the sink audio channels, which will make it unnecessary to use the OS configuration for reversed audio channels
adsp.freesurround
- Add Krypton and Jarvis branches
- Adapt implementation to adsp.template
- Make settings available without an active audio stream
adsp.basic
- Add Krypton and Jarvis branches
- Adapt implementation to adsp.template
- Make settings dialog available without active streams
adsp.biquad.filters
- Fix parameter loosing
- Adapt implementation to adsp.template
- Fix crash in Release build