2018-01-25, 22:35
(2018-01-25, 21:15)popcornmix Wrote:glibc bump could have something to do, it may be worth looking in https://sourceware.org/git/?p=glibc.git;....26/master there might be stuff worth cherry-picking,(2018-01-25, 20:41)bleep42 Wrote: No, it seems to be between 0805 and 0806? in that 0805 is good, 26% to 37% memory usage while playing.
0806 is bad, up to 70% after a few plays, where I stopped it before it locked up.
Nothing in that change log looks likely. There is a compiler bump but that would be quite a surprising culprit.
Milhouse do you see the same?
there are quite a bunch of malloc fixes eg. like https://sourceware.org/git/?p=glibc.git;...998f74983c