2018-01-25, 23:00
(2018-01-25, 21:15)popcornmix Wrote:(2018-01-25, 20:41)bleep42 Wrote: No, it seems to be between 0805 and 0806? in that 0805 is good, 26% to 37% memory usage while playing.
0806 is bad, up to 70% after a few plays, where I stopped it before it locked up.
Nothing in that change log looks likely. There is a compiler bump but that would be quite a surprising culprit.
Milhouse do you see the same?
0805 definitely has a leak - this is after 2 plays of Elysium, showing 37MB deficit (end of 1st play) and then 115MB deficit (end of 2nd play):
0804 after 2 plays of Elysium, showing a small deficit (possibly not a leak) of 35MB (end of 1st play) and then 26MB (end of 2nd play):
I repeated playback with 0804 and the deficit is (mostly) increasing with each play of Elysium:
Code:
3rd playback: 45MB
4th playback: 50MB
5th playback: 95MB
6th playback: 69MB (deficit reduced)
7th playback: 62MB (deficit reduced)
8th playback: 135MB (large deficit increase/leak)
9th playback: 113MB (deficit reduced)
So 0804 may have a leak (not 100% sure, as it's harder to provoke) but it's not as significant as 0805.