2018-07-09, 21:01
Exactly the one I was playing. And it plays just fine on Sony ATV. So I am not sure whether we are actually seeing the same issue.
Quote:@CiNcH have you "Sync Playback to display" enabled? If so, can you pls. turn off?This option is off. It doesn't really make sense on a TV that permanently refreshes at 60Hz and relies on motion interpolation for smooth playback.
Quote:Edit can someone pls. add a link to a sample video which has the issues?Seems you are not reading my postings . Posted the link 5 postings before. Here it is again.
(2018-07-10, 17:18)peak3d Wrote: I started a build which works with a slightly different concept Releasing frames for rendering.Even though it does not fix the problem discussed in this thread, I still vote for this commit to be pulled into the official Kodi, as it totally fixes this issue. I can now set negative audio offset again ("ahead by") without introducing judder. I went back and forth between master and renderkodiclock build and it is 100% reproducible.
It's just a try, but would be interesting to know if it makes things better:
http://jenkins.kodi.tv/job/Android-ARM/10551/
If this build is finished, the apk (arm32) should be found in kodi testbuilds download area
Edit: https://mirrors.kodi.tv/test-builds/andr...bi-v7a.apk
(2018-07-12, 22:30)CiNcH Wrote: Even though it does not fix the problem discussed in this thread, I still vote for this commit to be pulled into the official Kodi, as it totally fixes this issue. I can now set negative audio offset again ("ahead by") without introducing judder. I went back and forth between master and renderkodiclock build and it is 100% reproducible.
(2018-07-13, 08:52)CiNcH Wrote: Seen the pull request now. Does it fix those heavy stutters every 2-3s for 25p on SHIELD for you? Did you ever see the problem with @mpiet's sample?Yes it fixes the 25/50 stutter on shield, unfortunately mpiet samples play fine on all f my devices.