Home menu decrease poster size
#1
Anyone know how to decrease the poster size on the home menu. Which XML i would need to change.

Currently i see 4.5 poster on the homescreen i would like to increase that. The poster are just too big for homescreen. Somehow if could just zoom out. All the categories, posters, font is just too big for the tv.

thanks
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#2
Include 'WidgetListPoster' in Includes_Home.xml
 Estuary MOD V2 
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#3
after all this time i can answer that question
Includes_Home.xml
View_54_InfoWall.xml
Image
<include name="WidgetGroupListCommon">
 <include name="CategoryLabel">
 <include name="PVRWidget">
 <include name="WidgetListPoster">
 <include name="ImageWidget">
 <include name="WidgetListEpisodes">
 
 view54
 <include name="InfoWallMusicLayout">
  <include name="InfoWallEpisodeLayout">
  <include name="InfoWallMovieLayout">


download https://ufile.io/wj2r3
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#4
I have the same problem, and I don’t understand the answer. Is there a setting for this?
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#5
there is a file with the modified files
skin.estuary.zip
https://uploadfiles.io/wj2r3
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#6
view 54
they will all look the same with <!-- box --> the background image <!-- frame --> focused and <!-- InfoWallThumb -->

xml:
<include name="InfoWallMusicLayout">
  <param name="fallback_image">DefaultFolder.png</param>
  <param name="main_label">$INFO[ListItem.Artist]</param>
  <param name="sub_label">$INFO[ListItem.Title]</param>
  <param name="single_label">$INFO[ListItem.Label]</param>
  <param name="focused">false</param>
  <definition>
<!-- box -->
   <control type="image">
    <top>0</top>
    <left>0</left>
    <width>250</width>
    <height>300</height>
    <texture>dialogs/dialog-bg-nobo.png</texture>
    <bordertexture border="21">overlays/shadow.png</bordertexture>
    <bordersize>20</bordersize>
   </control>
<!-- frame -->
   <control type="image">
    <top>0</top>
    <left>0</left>
    <width>250</width>
    <height>300</height>
    <texture colordiffuse="button_focus">colors/grey.png</texture>
    <bordertexture border="21">overlays/shadow.png</bordertexture>
    <bordersize>20</bordersize>
    <visible>$PARAM[focused]</visible>
    <include condition="$PARAM[focused]">Animation_FocusTextureFade</include>
   </control>
<!-- InfoWallThumb -->
   <control type="image">
    <left>0</left>
    <top>25</top>
    <width>250</width>
    <height>250</height>
    <texture fallback="$PARAM[fallback_image]" background="true">$VAR[InfoWallThumbVar]</texture>
    <aspectratio>keep</aspectratio>
    <bordersize>20</bordersize>
   </control>
<!-- text -->
   <control type="textbox">
    <left>0</left>
    <top>225</top>
    <width>240</width>
    <height>80</height>
    <font>font12</font>
    <align>center</align>
    <aligny>center</aligny>
    <label>$PARAM[single_label]</label>
    <visible>!String.IsEqual(ListItem.DBType,album)</visible>
   </control>
 <!-- top text   -->
Includes_Home.xml
<itemlayout width="206" height="386">
<focusedlayout width="206" height="386">
xml:
<include name="WidgetListPoster">
  <definition>
   <include content="CategoryLabel">
    <param name="label">$PARAM[widget_header]</param>
    <param name="list_id" value="$PARAM[list_id]"/>
   </include>
   <include content="BusyListSpinner">
    <param name="list_id" value="$PARAM[list_id]"/>
    <param name="posy" value="250"/>
   </include>
   <control type="panel" id="$PARAM[list_id]">
    <left>0</left>
    <top>60</top>
    <visible>Integer.IsGreater(Container($PARAM[list_id]).NumItems,0) | Container($PARAM[list_id]).IsUpdating</visible>
    <right>0</right>
    <height>330</height>
    <include content="WidgetListCommon">
     <param name="list_id" value="$PARAM[list_id]"/>
    </include>
    <itemlayout width="206" height="386">
     <control type="group">
      <left>68</left>
      <top>10</top>
      <include content="InfoWallMovieLayout">
       <param name="focused" value="false" />
      </include>
     </control>
    </itemlayout>
    <focusedlayout width="206" height="386">
     <control type="group">
      <depth>DepthContentPopout</depth>
      <left>68</left>
      <top>10</top>
      <animation type="Focus">
       <effect type="zoom" start="100" end="110" time="200" tween="sine" easing="inout" center="230,130" />
      </animation>
      <animation type="Unfocus">
       <effect type="zoom" start="110" end="100" time="200" tween="sine" easing="inout" center="230,130" />
      </animation>
      <include content="InfoWallMovieLayout">
       <param name="focused" value="true" />
      </include>
     </control>
    </focusedlayout>
    <content sortby="$PARAM[sortby]" sortorder="$PARAM[sortorder]" target="$PARAM[widget_target]" limit="15">$PARAM[content_path]</content>
   </control>
  </definition>
 </include>
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#7
@the_other_guy , it could have been so useful if could explain what  line needs to be changed and what needs to be changed. e.g  line  so so so change  image width from 250 to 260 and stuffs like that.  I have been following you all this while, you have so many great stuffs but I find it so difficult to understand your explanation. every simple question, you will reply with bunch of codes which makes me lost. lol  thanks for taking your time to help.

Regards
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#8
you have the xml files just load in to notepad ++ and use compare
Next select the Compare plugin and click Install: Now open both of the files you would like to compare as two separate tabs in Notepad++. Then from the Plugins menu selecct Compare -> Compare (or use the shortcut Alt+D): Your two files will now be opened side-by-side with conflicting lines highlighted
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#9
(2019-02-28, 02:12)the_other_guy Wrote: there is a file with the modified files
skin.estuary.zip
https://uploadfiles.io/wj2r3

is it possible to upload the file again?
i can't download as it's gone.
i updated the includes.xml as suggested - under home ->movies, the posters are stuck on top of each other.
i couldn't understand what to update in view54.xml under infowallmovielayout. there were too many things that confused me
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#10
https://ulozto.net/!zqB7X75fBoeg/skin-estuary-zip
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#11
I was testing your changes on a pc with a 2560x1440 screen, and it looks nice and does all work, but I noticed 2 things:

- Could you also make the white, open spacings between the rows a bit smaller? That way, the row of random movies could also be shown properly (it also means less vertical scrolling).
Image


- Can you make the left main menu items NOT scroll when going to the bottom menu item, as there is clear plenty of space underneath as you can see in the 1st pic: all menu items fit on the screen.

Image
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#12
(2019-04-04, 05:38)the_other_guy Wrote: https://ulozto.net/!zqB7X75fBoeg/skin-estuary-zip

thanks mate. will download this later tonight when im back home.
can i just copy and paste the whole folder into my skins folder?
will it overwrite all my left hand menus that i have created?
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#13
i copied the 2 xml files - it messed up my estuary mod skin on kodi 18
put back old xml files
just changed size in few places - again messed up
so back to same as before - just 4 posters
any proper guide available to reduce poster size.
sorry i did my best - compared xml but all went in vain
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#14
(2019-04-05, 00:35)bittihuduga Wrote: i copied the 2 xml files - it messed up my estuary mod skin on kodi 18
put back old xml files
just changed size in few places - again messed up
so back to same as before - just 4 posters
any proper guide available to reduce poster size.
sorry i did my best - compared xml but all went in vain
they are not compatable you can not just copy the two files to  estuary mod skin
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#15
(2019-04-05, 00:35)bittihuduga Wrote: i copied the 2 xml files - it messed up my estuary mod skin on kodi 18
If you want to test properly, take the contents of the skin's zip file, extract the files, edit the contents of addon.xml and give it its own skin name, re-zip the whole lot and add the edited skin via "Install addon via zip file". Then you can keep the original Estuary skin safe, and you can edit/test/modify all you want with the copy of the skin.
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