WIP RetroPlayer UI Design | UI/UX Disussion | Help Needed
I've updated the dialog to show live previews instead of static thumbnails. This uses a new `gamewindow` control, similar to `videowindow`, but you can specify which effects are rendered (currently View Mode and Scaling Method).

Image

These previews obviously only work in the game OSD. Is there still an argument to be made to use DialogSelect, when the dialog only works inside of games?
RetroPlayer releases: https://github.com/garbear/xbmc/releases

Donations: eigendude.eth
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RE: RetroPlayer UI Design | UI/UX Disussion | Help Needed - by garbear - 2017-08-11, 23:06
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