2017-08-11, 23:06
I've updated the dialog to show live previews instead of static thumbnails. This uses a new `gamewindow` control, similar to `videowindow`, but you can specify which effects are rendered (currently View Mode and Scaling Method).
These previews obviously only work in the game OSD. Is there still an argument to be made to use DialogSelect, when the dialog only works inside of games?
These previews obviously only work in the game OSD. Is there still an argument to be made to use DialogSelect, when the dialog only works inside of games?