2018-03-16, 04:42
First post here after lurking for a few years, and xbmc user since when it only ran on an xbox.
I'm not new at all to python dev but new to kodi addon development.
I am curious as to what does your typical development workflow looks like for kodi addons.
I ask because the only way (so far as I can tell) that addon development takes place is by using a clunky installation process that requires a zip or a repo to see if code works in a live production environment.
This slow.
I cannot find much of anything as to how test driven development can used addon development.
Are any of the kodi classes available outside of its architecture for unit testing?
What is the most efficient way to go from dev to prod when it comes to your development workflow?
Thanks!
I'm not new at all to python dev but new to kodi addon development.
I am curious as to what does your typical development workflow looks like for kodi addons.
I ask because the only way (so far as I can tell) that addon development takes place is by using a clunky installation process that requires a zip or a repo to see if code works in a live production environment.
This slow.
I cannot find much of anything as to how test driven development can used addon development.
Are any of the kodi classes available outside of its architecture for unit testing?
What is the most efficient way to go from dev to prod when it comes to your development workflow?
Thanks!