2009-06-11, 16:51
BrokenCodes,
This may be an ignorant question, but have you considered messing around with JMarshall's original Windows "port", which was a DirectX 8 binary?
http://forum.xbmc.org/showthread.php?tid=23235
According to him, it was not meant as a full port, but it functioned by simply replacing the xbox .xbe executable with his Windows DirectX .exe.
It is still in SVN, but it's not been maintained, but the code to render the GUI all works.
Gamester17 mentioned it earlier in this very thread:
http://forum.xbmc.org/showpost.php?p=340...stcount=86
If you could somehow update his GUI renderer to be compatable with SVN, then you could add your own DirectX Video renderer and not worry about SDL or OpenGL at all.
Is that helpful at all?
This may be an ignorant question, but have you considered messing around with JMarshall's original Windows "port", which was a DirectX 8 binary?
http://forum.xbmc.org/showthread.php?tid=23235
According to him, it was not meant as a full port, but it functioned by simply replacing the xbox .xbe executable with his Windows DirectX .exe.
It is still in SVN, but it's not been maintained, but the code to render the GUI all works.
Gamester17 mentioned it earlier in this very thread:
http://forum.xbmc.org/showpost.php?p=340...stcount=86
If you could somehow update his GUI renderer to be compatable with SVN, then you could add your own DirectX Video renderer and not worry about SDL or OpenGL at all.
Is that helpful at all?