2008-12-01, 06:40
digitalhigh Wrote:So, let me get this right...
The point is to let XBMC decode HD content better by sharing the workload with the GPU, right?
So if this works, it could help with .264 playback on the Xbox? Regardless, it sounds quite interesting. Definitely over my head.
Yes, we're offloading some work to the GPU. However, as I've said before, this particular implementation is unlikely to benefit the xbox because a) it's done in OpenGL (xbox is DirectX), b) the GPU hardware on the xbox probably doesn't meet the technical requirements, and c) most of our developers have lost interest in the xbox.